![]() ![]() Fixed an issue where the tactical AI would cast a resurrection spell on an invalid target.Stopped the AI spamming disjunction, so players can now use global magic more easily.Fixed some cases where the tactical AI would come out from behind the walls of cities and fortresses too soon.Optimized a feature effecting maps with water, which should now show increased framerate.Fixed a memory leak when Windows was locked.Fixed decreasing frame rate occurring during extended play, particularly in longer battles.Fixed frame drop when armies were selected.starting the game, opening options menu, skill book, etc. Fixed an issue for people using Intel HD Graphics - specifically for HD4000 and Surface 2 Pro - in combination with certain driver version, that caused a crash when opening interface screens - e.g.Fix has been verified to work up to and including a resolution of 2560x1660. WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear).Thank you for all of you feedback, and we’re looking to bring you many, many more updates! Up next are networking fixes - VPN / Hamachi support - and late game economy fixes. We also added a couple of features such as quick saves and native high resolution support. Our overall goals with this first patch are: fixing hardware specific issues, registration issues, performance optimization, AI behavior and critical balance fixes. Many thanks go out to players testing this patch over the past week! Since the release last week we’ve been hard at work with the feedback we've gotten and we can now present you with the first official patch for Age of Wonders III.
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