Unfortunately, due to how high the classes' caps on Dexterity are, only the Rogue stands a chance at hitting targets with only items that give Dexterity. Monk in all other cases = (Strength + Dexterity) * clvl/300.Bard with a sword, Monk unarmed or using a staff = (Strength + Dexterity) * clvl/150.Rogue in all cases = (Strength + Dexterity) * clvl/200.In addition, the Rogue, Monk, and Bard all rely on Dexterity for damage, although they still accept a bonus from Strength as well: After the first game, the hero loses his blocking bonus, and can only rely on his Dexterity and clvl to do the work for his blocking chance. There is no 'hard cap', meaning that 100% block chance is legitimately possible. Dexterity contributes to a hero's Chance to Block % in the following formula: Dexterity + (2 * clvl) + bonus†, subtract a number equal to the attacker's level * 2.Dexterity contributes to Armor Class at the rate of 1 per 5 points.Dexterity contributes to To-Hit % at the rate of 1% per 2 points.In addition, as a hero's Dexterity grows, certain swords and all bows begin to open themselves for use. It contributes to a hero's To-Hit %, and Armor Class. Dexterity is represented in its most basic and limited form in Diablo and Hellfire.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |